A Design for Life
Creating the National Museum of Country Life at Turlough
Park
By Pól Ó Conghaile
Phat Traffic Productions
Sitting
in her offices on Dublin's Thomas Street, Ann Scroope can hardly believe
the finishing line is in sight. Almost two years since her company, Scroope
Design, was commissioned to design the exhibits for the Irish folklife
museum in Turlough Park, Co. Mayo, her work is as good as done.
She is happy, exhilarated. "It was huge, but what kept us going were
the reactions from people closest to it. I mean these are people like the
curators, who will tell you the finest detail about a jumper knitted in
Donegal, and we're putting this whole new look on their work. When they
got enthusiastic or bought into it, well then we really felt like we'd
done something worthwhile," she said.
Worthwhile is a word that fits this enterprise snugly. A £15 million
EU and state-funded project to move the National Museum's folklife collection
west of the Shannon, the Irish Museum of Country Life -- as the project
is officially known -- contains the very nooks and crannies of our folk
history.
"What we have to remember is that many of the trades and practices which
will be represented in exhibitions here still thrive to a large degree
within living memory,"according to Síle de Valera, minister for
the Arts, Heritage, Gaeltacht and the Islands. "For the next generation,
they will be consigned to history. It is therefore essential that we secure
this vital element of our heritage for future generations."
Award-winning restoration
Having lain dormant for nearly 30 years in the old reformatory building
in Daingean, Co. Offaly, the collection will now form the nucleus of an
award-winning restoration and building program at Turlough Park. Chaperoned
by Mayo County Council, the museum itself was designed by an OPW architectural
team led by Des Byrne, and sits prettily by Turlough House and a natural
arena replete with heritage. The first custom-built branch of the National
Museum to open since the late 1800s, the museum hopes to attract 250,000
visitors a year.
Significantly for Scroope Design, the project also marks the first time
the National Museum has commissioned a dedicated museum and exhibition
design firm to lay out its galleries. A physical record of many extraordinary
skills "lost in the mists of history," as Minister de Valera has described
it, the exhibition space clocks in at 1,775 square meters, and is manned
by an in-house curatorial and conservation staff.
Together with her colleagues, Eimear Nolan and Caroline O'Connor; Scroope's
job was "to take this storyline, of which the museum's collection is the
essence, and locate it physically." All of which, it must be said,
was easier said than done. In presenting 1,500 artifacts to the public,
ranging from fishhooks to baking stones, curators were anxious to scupper
the notion that folklife was an idealistic affair, a la John Hinde's postcards.
The reality was far more complex, of course, and an accurate and entertaining
representation of that fact was a priority. Working with a budget of £1.5
million, Scroope said, "We spent about 3,000 hours discussing the project
before we got down to the actual design."
In fact, even prior to her appointment, interpretative planners had
been assisting the curators in structuring their collection for display.
After Scroope came on board, content was further studied and reassembled
into themes, which were in turn refined and analyzed in terms of budget,
available space and how they would interrelate.
Landscape explored
Landscape, environment, domesticity and community were all explored.
Contexts were paramount. No character, be they blacksmith, tinker or woman
of the house, could be misrepresented. From the concept of a christening
to the smallest farming tool, text was built, the story was broken down,
and the museum began to take shape.
"I would compare it to writing a film," Scroope said of her company's
role. "We generate the script, we identify the best people to act it out,
we find what props are going to be needed and we co-ordinate that. We have
the final vision in mind all the time, whereas everybody who comes in on
it is only working within his or her very specific role."
Once a foundation structure was up and running, sculptors, artists,
muralists and a host of other specialities were recruited, with a composer
even commissioned "to write a soundscape for the whole building."
Ideas were sewn together using different media, as it were - "so when you
as a visitor walk into that space you are hit immediately with certain
messages."
Patently, the fields of museum and exhibition design have come a long
way. There is a distinction, Scroope said, between using artifacts as "the
grounding and the focus" of an exhibition, and "letting the artifact speak
for itself." The latter gave rise over time to the popular stereotype
of stuffy environments plump with glass cabinets, obscure labels and bookish
curators, but it is no longer the norm. For her own part, Scroope realized
the change in Australia, moving there after a degree in Craft and Industrial
Design from NCAD.
"The remit of the museum," she found, "had moved from the preservation
of artifacts to their preservation for the education and entertainment
of the public."
Working at the Museum of Victoria in Melbourne, she became involved
in an exhibition entitled simply "Communication."
"The museum had a collection, and our job was to contextualize it. From
hand signals to facial expressions, fiber optics to satellite dishes, our
displays had to reinforce the story of communication through the language,
colors and lighting we used," she explained.
No homogeneous audience
Nor is there a single, homogeneous audience in the modern museum-going
public, it transpires. "That was very evident in Australia because of the
multicultural society that was there. In communicating with people, you
had to acknowledge their age group, their cultural background, their different
interests," Scroope pointed out.
After a stint in London, she returned to Ireland to form Scroope Design
in 1995, installing herself as principal designer and managing director.
Word got around quickly: Why should museums and interpretative centers
be staid when, just as commercial brands had been doing for years, they
could articulate their vision through design?
"We are using words like interactive and accessibility at a very basic
level, talking about how audiences interact with sound, space and light;
how they interact with the museum as an institution. One may perceive an
exhibition space it as being very severe and academic, for example, or
as open and welcoming. But what we are trying to do is figure out what
would interest you about a collection, and getting you in there to see
it."
Her work since has been diverse, to say the least. Ireland's Historic
Science Centre at Birr Castle, Dundalk County Museum and St. Audeon's Visitor
Centre have all figured as clients. Last year, the company liaised with
the Rosenbach Museum of Philadelphia for a temporary exhibition at the
Chester Beatty Library featuring an original manuscript of James Joyce's
Ulysses. Consulting with NASA on the temperature of the moon, traipsing
down a 1000-year-old souterrain, holding the hand-written notes of Padraig
Pearse and Michael CollinsŠnext up is a commission for the Highland Folk
Museum of Scotland in Kingussie, but the latest in a long line of adventures.
"You get absolutely mad into it! I'm a culchie; I'm from Nenagh. My
grandaunt drew water from a well, she dressed in black. She was your nightmare
Irish widow woman. There were the music sessions at night, the folklore
as much as the folklife," Scroope went on.
"Of the latter, the distinction is sometimes confusing, and one the
National Museum is keen to make. A two-armed fire tongs on display, for
example, illustrates the fact that a single artifact can have vastly different
values within the two fields. "In folklore, the tongs was placed in the
cradle to ward off evil spirits and protect newborn babies. In folklife,
the tongs was used for tending the fire. Both stories belong to the one
artifact, and both stories are valid."
Contextualization is key, the presentation of artifacts so as to maximize
their impact and information. Thus you can turn a corner to find a mantrap
symbolizing the feudal system of land ownership - it sits open and ready
to snap.
Exhibit constructed
Elsewhere, in an award-winning exhibition Scroope constructed at Kilmainham
Gaol, a 1918 ballot box was paired with Dan Breen's gun to highlight Ireland's
deployment of both democratic and violent argument throughout the prison's
history. Breen, of course, started to war on the same day as the first
Dáil assembly. "Artifacts are proof and reality of the past,"
Scroope reckoned. "For that reason, they hold and must always hold the
most important position in the experience. They should never be second
to clever technologies."
Nevertheless, the notion of exhibition as experience is gaining pace,
as an Aldous Huxley quote in the Scroope brochure confirms: "Experience
is not what happens to you, it's what you do with what happens to you."
Interestingly, Scroope-designed trade shows, promotional displays and product
launches for corporate clients too - most notably, perhaps, with the Guinness
Gallery of Advertising at the Hopstore. "We are in an 'experience' economy,"
as Scroppe put it - one in which we do not buy brand names, but rather
a brand experience. Nike, Intel and Sony are "no longer opening stores
simply to sell, they are creating environments in which the customer takes
part in a lifestyle experience associated and unique to that brand," she
indicated.
Clearly, the approach works. The Guinness project, for example, realized
its investment within six months of opening. At Kilmainham, visitor numbers
trebled within the first year. Some may have difficulties with museums
towing more and more of a corporate line in this sense - 'branding' our
collective heritage, as it were - though the flipside lies in the numbers.
In a media-savvy age, entertaining presentations grab bigger crowds. If
that means a public more educated in their heritage, is it not a good thing?
"That argument exists everywhere," Scroope said, and in creating displays
for the folklife museum the notion of how a visitor reacts, ""or is encouraged
or invited to react" was at the forefront of her mind. Thus, in some exhibits,
visitors are challenged to interact. Others are designed "keeping in mind
the fact that some people will be in and out in an hour." An audience
is human after all, and for every short attention span there's surely an
information junkie content to spend hours pondering the exact providence
of a straw basket.
Versatility of Straw
In fact, there is an exhibit planned on the "versatility of straw."
It provides a good illustration of this point. Key, primary and secondary
details are provided in terms of artifacts and accompanying texts and graphics,
so any level of inquiry (other than the most academic) will be satisfied.
Elsewhere, visitors will be treated to archival film footage, written
and aural quotations from primary sources, and as few glass cases and contrived
barriers as security permits. The end result will be an encounter, an active
process of interpretation, and if Scroope has done her job to the same
standards as she has in the past, a communication of the message that life
in rural Ireland during the period 1850-1950 was far from simple and idealistic.
Rather, just as the qualities are to be found in its presentation, there
was ingenuity on offer there, and an abiding sense of dignity.
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